Cocos Engine opens a new era of VR and embraces new excitement

Cocos Engine opens a new era of VR and embraces new excitement

At the Cocos 2015 Fall Summit, Xu Huabing, a technical expert at Touch Technology, gave a presentation titled "Cocos's Technical Attempts in VR and AR," and publicly described Cocos' determination and technological progress in entering the two cutting-edge fields of VR and AR, opening up a new path for developers. In the VR era, Cocos will be committed to creating a good ecosystem for developers, and with a simple development process and experience, VR development will no longer be difficult.

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(Touch technology expert Xu Huabing)

VR market has bright prospects

From the first prototype in the 1960s to the present, VR has gone through decades of development. Especially since Google released Cardborad, the mobile VR market has shown a blowout trend. The market size of billions of dollars has attracted countless challengers and dozens of VR hardware manufacturers have been born. According to a VR research report published by a professional organization (Business Insider), the VR market size will reach tens of billions of dollars in 2020. In the mobile field, VR has many characteristics such as low cost, large number of users and mature distribution platform, which means that mobile VR will be in the mainstream in the future, and the development of mobile VR content is destined to become a top priority.

Cocos in action in the VR era

Although VR has a bright future, its development is not always smooth. There are two main problems that currently plague countless developers: one is the immaturity of the VR ecosystem, and the other is the high technical threshold. The demand for high-quality 3D game content, various complex rendering adaptations and input adaptations have kept the development costs high, which has become a burden that developers cannot bear.

Cocos is committed to solving these two industry pain points in the VR era. Currently, Cocos has launched in-depth cooperation with manufacturers such as Intel, ARM, SAMSUNG, Baofeng Mojing, etc. to create a good development ecosystem for VR developers, so that VR games based on Cocos can get the best adaptation effect on various mobile VR devices.

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At the summit, Xu Huabing announced the VR engine solution and demonstrated the interim results based on the current Cocos technology solution. He also provided the future Cocos-based VR game development process to completely solve the platform adaptation and compatibility issues. Cocos' VR solution mainly includes the following three points:

1. Simple development process: After developing a 3D game using the Cocos engine, you can easily publish the VR game by simply enabling VR compatibility mode and connecting to the hardware SDK.

2. Compatible with VR mode and 3D mode: By introducing VR mode and 3D mode into the engine, VR game development can reuse most of the results of 3D game development, greatly reducing development costs.

3. Minimize adaptation costs and optimize the adaptation platform: Cocos is also working with various manufacturers to provide automated solutions for rendering and interactive adaptation to achieve the effect of VR automated deployment. In the VR automated deployment solution, you only need to link the VR hardware SDK to the game through a plug-in, and you can experience the effect of VR games in the corresponding VR devices.

Cocos' exploration and progress in the VR field can effectively help developers improve development efficiency, save development costs, and increase money-making efficiency. On the other hand, it also helps developers calmly cope with the expansion and access of the new mobile game ecosystem, allowing developers to focus more on game development itself and produce more excellent VR game works, thereby promoting the development and progress of the entire game industry. Let us embrace the arrival of the VR era together!

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