"3D Game Engine Development" Graphics Theory Basics Tutorial Video

"3D Game Engine Development" Graphics Theory Basics Tutorial Video

Video lecture content:


Through learning, you can master the basic theories of 3D graphics and 3D mathematical knowledge, and practice based on mathematics. A simple 3D scene is realized through pure software coding (without calling OpenGL, DX, or related graphics libraries), which consolidates the 3D theory and lays the foundation for subsequent courses. Learn the theoretical knowledge of graphics, and use pure software to draw three-dimensional scenes and control third-person cameras without calling third-party (OpenGL, D3D) three-dimensional APIs, so as to have a deep understanding of three-dimensional theory.
Contents of the video course "3D Game Engine Development" Graphics Theory Basics Tutorial:
1 Introduction to course objectives and basic 3D concepts.mp4
2 Vector Introduction.mp4
3 Matrix Introduction.mp4
4 Quaternions and coordinate transformation.mp4
5 Practice coding, input control, and window creation.mp4
6 Practice Coding-Complete Rotating Cube.mp4
7 Practical Coding-Basic Principles Implementation.mp4
8 Practice Coding - Complete camera control, build ground, complete scene.mp4

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