Course Catalog ├──01-Junior Unity3D Development Engineer | ├──01-Unity3D latest news and installation | | ├──01- Entering the world of Unity3D engineers | | └──02-GDC 2015 Game Developers Conference and Unity 5.0 Introduction | ├──02-Unity3D Basic Operations | | ├──01-Unity3D window interface introduction | | ├──02-Unity3D menu interface introduction | | ├──03-Scene and scene roaming | | ├──04-Hierarchy and scene construction | | ├──05-Project and Resource Management | | └──06-Inspector and game components | ├──03-C# language basics | | ├──01-Value Types in C# | | ├──02-C# reference types | | ├──03-Type conversion in C# | | ├──04-Logical statements in C# | | ├──05-C# collection types | | ├──06-C#'s object-oriented features: encapsulation | | ├──07-Inheritance of C#'s object-oriented features | | └──08-Polymorphism of C#'s object-oriented features | ├──04-Unity3D script development basics | | ├──01-Introduction to uGUI system | | ├──02-Introduction and use of Native2D system | | ├──03-Rect Transform interface system layout | | ├──04-UI Event Interface system event mechanism | | ├──05-UI Element Visual components of the interface system (Part 1) | | ├──06-Auto Layout Automatic layout of the interface system | | └──07-UI Element Visual components of the interface system (Part 2) | └──05-Interview questions for junior Unity3D development engineers | | └──01-Unity3D Junior Engineer Interview Guide.mp4 37.47M ├──02-Intermediate Unity3D Development Engineer | ├──01-Unity3D | | ├──01-uGUI | | ├──02-Introduction and use of Native2D system | | ├──03-Rect Transform interface system layout | | ├──04-UI Event Interface system event mechanism | | ├──05-UI Element Visual components of the interface system (Part 1) | | ├──06-UI Element Visual components of the interface system (Part 2) | | ├──07-Auto Layout Automatic layout of the interface system | | └──08-Selectable UI interface system control components | ├──02-Unity3D Animation System | | ├──01-Course preparation and animation system introduction | | ├──02- Resource preparation and model import | | ├──03-Animation View Animation Editing | | ├──04-Animator Controller Introduction to animation controller | | ├──05-Animator Transitions Animation settings and state transitions | | ├──06-Animator Scripting Script control of animation control keys | | ├──07-Animator Layers Animation controller layers | | └──08-Application of Animator IK inverse dynamics | ├──03-Unity3D Graphics Processing System | | ├──01-Unity5.0 Shader System Introduction | | └──02-Introduction to Unity5.0 rendering system | ├──04-Unity3D Particle System | | ├──01-Unity3D particle interface and creation | | ├──02- Particle shape module and life cycle speed module | | ├──03-Unity3D particle color and speed control method | | └──04-Unity3D Particle rotation, external force and collision | ├──05-Advanced features of C# language | | ├──01-Exception handling mechanism of C# | | ├──02-IO Operations in C# | | ├──03-C# Indexer | | ├──04-C# Delegation | | ├──05-C# events | | ├──06-Generics in C# | | ├──07-Attributes of C# | | ├──08-Reflection mechanism of C# | | ├──09-C# preprocessing instructions | | ├──10-Regular expressions in C# | | ├──11-Anonymous functions in C# | | ├──12-LINQ in C# | | ├──13-C# extension method | | └──14-C# Initializer | └──06-Intermediate Unity3D Engineer Interview Questions | | └──01-Unity3D Intermediate Engineer Interview Guide.mp4 42.70M ├──03-Senior Unity3D Development Engineer | └──01-Unity3D extension plugin | | ├──01-Photon Overview | | ├──02-Photon Client Scripting | | ├──03-Photon Communication Protocol | | ├──04-Write your own Photon game server | | ├──05-Photon Advanced (Part 1) | | └──06-Photon Advanced (Part 2) └──04-Senior Unity3D development engineer | └──01-OpenGL ES | | ├──01-OpenGL ES Overview | | ├──02-OpenGL ES Development Basics | | ├──03-OpenGL ES pipeline and driver | | ├──04- A Preliminary Study of GLSL | | ├──05-OpenGL Introduction to Shading Language | | ├──06-OpenGL 3D Transformation | | └──07-Combination of OpenGL transformations |
<<: With a continuous monthly growth of 50%+, how can brand marketing promotion go from 0 to 1?
>>: How to use the media to create internet celebrity products?
Ximalaya FM, which was launched in 2013, is an on...
Taobao store group refined single category produc...
Ever since the e-commerce industry entered the li...
Having missed the traffic bonus period, it seems ...
1. #Split the wheel lottery game and get a gift b...
Course Contents: 1. Cognition: A comprehensive gu...
Training course content: The explanations are eas...
2022 Nanjing tea service venue recommendation: [1...
Software Information Name: Kuwo Audiobook Package...
As those born in the 1990s and 2000s have started ...
Guangdiantong delivery algorithm: Impression allo...
Tonight’s topic is “Project planning to achieve r...
In large-scale marketing activities, community op...
The factors affecting the quotation of Yongzhou G...
Today, let’s talk about how to achieve rapid and ...