What is the AARRR model ? The AARRR model is also called the Pirate Model because of its predatory growth method. It was proposed by Dave McClure in 2007. The core is the AARRR funnel model, which corresponds to the customer life cycle to help everyone better understand the principles of customer acquisition and maintenance. The author of this article interprets the activation methodology of the AARRR model based on his own experience. Definition of Activation RateThe proportion of new users who complete activation within a certain period of time The purpose of statistical activation rate
7 steps to increase activation rate1. Identify key behaviors
1) What action do you want users to take every time they use your product? 2) Which behavior of users is more likely to make them stay in the company for a long time? 3) Which indicator does the entire company care about most? Which indicator do you most want to improve? Which user behaviors directly affect this metric? 4) Do you have several different products or features? What are they? What are the success metrics for each product or feature? Which user behaviors are related to it?
1) List possible key behaviors: 3-5, which should be closely related to the value provided by the product (e.g., completing the onboarding, continuing to browse the product after the product introduction, using core features, connecting with other users) 2) Screen key behaviors through data: by comparing the retention curves/conversion rates of different behavior groups 3) Further confirm key behaviors through qualitative user interviews (e.g., questionnaires, phone calls, paid recruitment, in-product survey software (which pops up after the user completes a key action)) 4) Find the key behaviors
1) Social products: Users who leave their personal information have a higher retention rate than those who do not; 2) Mutual financial products: The retention rate of users who have purchased financial products is higher than that of users who have not purchased them; 3) E-commerce products: The retention rate of users who received coupons is higher than that of users who did not receive coupons; 4) Information products: Users who comment have a higher rate than those who do not; 2. Find the people who complete the key behaviors
3. Determine how long and how many times to complete
2) The impact of each element on the excitement index (drawing the excitement index model)
3) Regularly adjust each aspect of the excitement index model
4. Conduct growth experiments to monitor changes in retention rates after more users complete key behaviors to verify the exact cause and effect relationship 5. After verifying the exact cause and effect relationship, create a funnel report to complete the conversion rate of each step of the key behavior and classify users according to the access channel 6. Conduct questionnaire surveys and interviews on links with high churn rates to find out the reasons for churn.
1) The questionnaire must be very short: 1-2 questions (open-ended) 2) The most appropriate time to send out the questionnaire
1) Are there any factors that prevent you from registering at this stage? 2) What concerns led to not completing the order? 3) Why didn’t you buy anything today? 4) What kind of information do you need to know before you can register with confidence? 5) What do you hope to find on this page? 6) Does this page contain the information you are looking for? 7) What is the reason for you visiting our website today? 8) What prompted you to place an order today? 9) It seems like you should be able to… (do what) on this page 10) Is there any room for improvement in our settlement process?
1) They not only talk about what obstacles they encountered 2) They also explain why they continue to buy when others leave For example: Ask a question on the last page of the order: What factor almost made you give up the purchase? 7. Experiment with growth strategies based on churn reasons 4 principles to improve activation rate1. Enhanced power
2. Reduce barriers
3. Timely boost
1) Let users experience the product before registration 2) Highlight the key steps 3) Pop-up windows guide users to perform operations
4. Personal customization
1) Let users choose their own interests and preferences 2) Recommendations based on user consumption history 3) Provide different guidance according to different user purposes 4) Guide users according to different groups 12 ways to increase activation rate1. Increase order rate: enjoy XX yuan discount for the first order 2. Eliminate friction in user experience: Conversion = Desire - Friction > 0 3. The first landing page of a new user experience must accomplish three fundamental tasks
ps. Parts that need to be tested: text and image elements: content, size, proportion, color, position, deletion and addition, whether to add explanation or not 4. Single sign-on: a way to simplify the registration process
5. Flip the funnel: Let visitors experience the fun of your product before asking them to sign up 6. Subtle resistance: A team tried to add more text information to the call to action to encourage users to register, including inserting high-quality user reviews and text explaining the value of registration. As a result, the registration rate dropped because the text disturbed users and distracted them. 7. Fill out the questionnaire after registration
1) It helps us understand users and provide better services. 2) It helps us show users that we strive to provide them with personalized services (for example, after filling in the due date on a maternity and childbirth website, we provide accurate information on pregnancy and childbirth).
1) There should be no more than 5 questions, all of which should be multiple choice questions with no more than 4 options per question. 2) Add pictures and visual effects (such as cartoons) 3) You can provide rewards for completing the questionnaire Note: The questionnaire needs to undergo rigorous testing and a control group is required 8. Gamification (positive friction)
1) Meaningful rewards 2) Create surprise and fun by varying the methods of earning and displaying rewards 3) Provide elements that bring immediate gratification
1) Gradually increase the difficulty of the game and the intensity of rewards 9. Use triggers to increase the user's willingness to act
1) Behavior = motivation + ability + trigger
1) The motivation for contacting the user should be to remind the user that there is an opportunity that is obviously valuable to him 2) Trigger classification
10. Newbie Guide
1) The registration process is simpler
2) Welcome message
1) Let users experience the main functions immediately
2) Ask for feedback
3) Provide suggestions
1) Encourage users to invite friends and give rewards
2) Experience based on user personalization
3) Provide nutritional long-term value
11. Methods for strengthening guidance
12. Product A/B test iteration
1) Functional iteration 2) Button/entry position iteration 3) Button color iteration 4) Interactive iteration 5) Copywriting iteration
1) Provide multiple solutions for parallel testing 2) There is only one variable between different solutions 3) User groups have a unified label
4) The data is credible only when the UV exceeds 1,000 5) No-perception diversion 6) Accurately observe different traffic groups 7) Verify the results through A/B testing (the experimental group and the control group have the same products, but the number of samples is different) 8) Use certain criteria to determine the results and select the most strategic 8 common operational mistakes
Author: Zexue Notes V Source: Zexue Notes V |
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