This article only discusses accounts with landing pages , and does not include app downloads and direct access to stores. 01. Low matching degree between channel targeting and gamesIf you choose to target all ads, the risk of cost fluctuations will inevitably increase; but narrowing the targeting will not guarantee that the ads will be delivered to the target group you want. It can only be said that the risk will be reduced or even become greater. This requires continuous exploration of the channels and targeting that are suitable for this game during testing. 02. The landing page loads too slowlySolution: 1) Use the mobile website building function provided by the platform; 2) Compress the image size; Compressed JPG website: https://tinypng.com/ Compressed GIF website: http://zhitu.isux.us/ 3) Adjust the landing page content 03. The landing page and the entrance image and text do not matchCommon situations: 1) The entrance image and text pursue click-through rate , attracting users to click in a way that is close to news, but it turns out that it is not news; 2) The entrance graphic design did not clearly target a specific point, which resulted in the distraction of users who clicked on the ad. (In exceptional cases, users have a higher tolerance for IP and pornographic landing pages.) 3) The entrance image and landing page content are too different, making users feel that they are not the same game; 4) The entry image and text emphasize a certain point, but the corresponding expression is not placed on the first screen of the landing page, or it is not there at all. 04. The content of the landing page is too weakHow to prove that your landing page is the best? Go to DataEye, completely copy the longest-running creatives and corresponding landing pages of your peers, and put them together with your own landing pages for A/B testing. That is, compare different landing pages with the same graphics, text, targeting, and bid. This way you can know whether your landing page has the best conversion rate for this type of creative. Two sentences here: 1) Compared with GrowingIO, DataEye has made the entire game information flow transparent at a competitive level (except for targeting); 2) If you see a landing page that you think is good, you can tell which company it is from the copyright at the bottom, and then search for the company directly on DataEye to see all the games it has launched and the landing page that has been running the longest for each game. (If it is a case of a scam, please ignore this paragraph) Back to the topic, how to improve the expressiveness of the landing page? 1. Improve the richness of expression2. Increase the intensity of performanceYou need to think about how this game is differentiated from other games, whether users are interested in it, and how to clearly express this difference. Don’t just put up a few pictures and expect to bring good conversions. You should know that there are fewer and fewer novice users. Of course, if you are launching a game that is highly homogenized and users take its so-called features for granted, then you can work on the presentation form . The core point is the same, but the expression is different. That is the difference. As for whether it is good or not, we need to test it to know the result. In addition to content pictures, many landing pages like to put benefits. So what are the best benefits to put? There is a passage in " Game Operation " that can be used as a reference: “Since it is to attract new users , most users do not understand the game, so the weight of practical props (such as currency, upgrade materials) is low, because users do not know the meaning and value of these props. Based on the scenario of attracting new users, props with catchy names, gorgeous appearance, and cool style (such as costumes, weapons, mounts, etc.) are weighted high.” 3. Improve the freshness of performanceAs long as there is a content picture that users have seen on other landing pages, they may think that it is the same game, and loss is inevitable. Not to mention completely copying other people’s landing pages. If it’s a different channel, it’s fine. If it’s the same channel, there are only three results: 1) You stole his quantity crazily; 2) He washed all the volume, resulting in 0 conversions for you; 3) In between, your costs are sometimes good and sometimes bad. Similarly, there is another way to play, which is to steal screenshots of other games and create something out of nothing, making users believe that the game is really so novel and cool, or that the game is a genuine IP. Anyway, users don’t know what kind of game you are before downloading it. The company that was the first to do this stole a large number of users, but the companies that followed suit and took the same screenshots are now in trouble. The above are all thoughts on the reasons why users do not convert from the perspective of problem analysis . 1. Who am I? (Logo, slogan, brand positioning, product positioning) 2. What games do I offer? ( Title , product positioning) 3. Why choose me instead of others? (Unique selling points and advantages) 4. Why should you believe me? (Testimonials, social proof, etc.) 5. Why download my game immediately? (Call to Action) Analyzing from both positive and negative perspectives can complement each other's ideas. Of course, there are still many details that have not been mentioned, such as: What kind of first screen can maximize the chances of users sliding to the secondary screen? Which is better, welfare or content pictures? Are comments necessary? And so on. These are areas that can be optimized, and I leave them for you to think about. In my opinion, the ultimate competition in game information flow is about products. ROI determines everything, and the winner takes all. Some companies always fool people with false data and old products, and they won’t last long. The author of this article @游戏信息流广告is compiled and published by (Qinggua Media). Please indicate the author information and source when reprinting! Product promotion services: APP promotion services, advertising platform, Longyou Games |
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